Friday, October 23, 2009

KEY MOVES on the Scratch program

This term, we're going to learn how to use the scratch program, and our task is to learn how to move our figure character. This is the key move. I dont really understand it at the moment. Although I think it's trying to teach me that when I try to move my character i have to put in the direction it's going and how far from the position my character has to go and other features.

Monday, October 19, 2009

Computers never do what you want them to do; they only do what tou tell them to do.

STILL UNDER CONSTRUCTION
Definitions of the following;
- Algorithms: a set of rules for solving a problem in a finite number of steps, as for a finding the greatest common divisor.
- Pseudocode: a detailed and readable description of what a computer program or algorithm must do. It is used as a detailed step in the process of developing a program.
- Machine Language: a coding system built into the hardware of a computer, requiring no translation before being run.
- High Level Computer Language:
:-High Level: based on a vocabulary of English-like statements for writing a program code rather than the more abstract instructions typical of assembly language or machine language.
:- Computer Language: a programming language, as BASIC, COBOL, or FORTRAN, devised for communicating instructions to a computer.
- Flow Chart: a schematic representation of a sequence of operations, as in a manufacturing process or a compter program. Also called a flow diagram, flow sheet.

Flow Chart Symbols used for:
- Beginning and Ending a set of instructions:
they are represented as "lozenges", oval or rounded rectangles, usually containing the word 'Start' or 'End', or another phrase signalling the start or end of a process, such as "submit enquiry" or "recieve product".

- Decision Making:



References:
- http://dictionary.reference.com/
- http://edrawsoft.com/flowchart-symbols/php